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The Shadowed Depths: The Warden's Hunt

The Shadowed Depths: The Warden's Hunt

Myles Monsden
June 21, 2024
6 min read

In the underbelly of the world, where sunlight was but a myth whispered by the overworld creatures, there existed a place called the Deep Dark. It was a sort of forgotten realm, buried beneath eons of earth and stone and silence, inhabited not by the living, but by memories, by echoes of a time long swept away by the slow breath of the ages.

There were those, however, who heard its call—the adventurers. They were a motley crew, patched together by a common hunger for unknown truths and relics whispered about in the musty corners of ancient libraries. Their leader, Elswith, was a mapmaker’s daughter with eyes like storm clouds and a resolve as steadfast as the mountains from whence they now delved.

As they descended, the air grew thick with a musty dampness that clung to their clothes and burrowed into their bones. They carried with them only the essentials, light sources akin to captured stars in little glass globes, held aloft by chains, and tools with handles worn smooth by anxious grips.

It was in this suffocating darkness that they first heard of the Warden. An old, stooped figure they met in the depths—a miner who had long since abandoned hope of sunlight—whispered of it between coughs that spoke of lungfuls of dust.

"The Warden sees not with eyes but feels vibrations, the tremors of treacherous feet," he said, each word a strained emission. "Keep your steps light and your breaths softer than the sigh of a sleeping babe, else you wake the keeper of these cursed grounds."

Their journey stretched onward, a thin thread of humanity cast into swathes of eternal night. Elswith kept them moving in rhythm, a silent march that followed the heartbeat of the earth itself. The deeper they went, the more the air was filled not just with darkness but with a palpable sense of dread and the weight of covetous gazes from unseen eyes.

On the seventh night, as they rested in a cavern large enough to swallow their hometown whole, it appeared—the Warden. It was a towering form, more shadow than substance, morphed from the very stone and gloom of the Deep Dark itself. It moved not with the jerky cadence of living creatures but with a fluidity that was terrifying in its silence.

Terrified yet transfixed, they watched as it passed, blind yet unerringly accurate in its path, guided by some unknowable sense. The Warden, the keeper of antiquities, a remnant of some ancient custodial magic that bound it to this underground crypt.

With the Warden gone, the adventurers pressed on, hearts drumming louder than they dared allow their feet to echo. Elswith led them to the heart of the Deep Dark, to a chamber where the walls themselves seemed to pulse with a forgotten power.

Here, amidst stone pillars etched with runes that danced before their eyes, they found it—the artifact. It was said to be the core of the Deep Dark, the very essence of an old magic long lost to man, able to grant mastery over shadow and soil.

As Elswith reached out to touch it, a rumble filled the cavern. The Warden reappeared, its form immense and its presence a crescendo of oppressive silence. The adventurers stood still, breaths caught in throats, as Elswith whispered into the heavy air, "We seek not to take, but to understand."

Whether it was the truth of her words or the timbre of her voice that carried the weight of raw, unblemished yearning, the Warden paused. And in a moment that stretched like eternity itself, it turned away, melding back into the shadows from which it came.

With the artifact in hand and hearts laden with a secret pact with the immemorial, the adventurers retraced their steps, leaving the Deep Dark not as intruders, but as bearers of its deepest mysteries, sworn to the silence of their monumental discovery.

Above them, as they neared the surface, the first light of dawn crept across the horizon, spilling secrets in hues of gold and amber—a promise of silence, kept.


Story Club Questions

  1. Character Development:
  • How does Elswith’s background as a mapmaker’s daughter influence her leadership and decisions?

  • Discuss the dynamics between the adventurers. How do their individual skills and personalities contribute to their survival?

  • Themes and Motifs:

  • What are the central themes of the story? How do they reflect human curiosity and the pursuit of knowledge?

  • How does the author use darkness and light as symbols throughout the story?

  • Plot and Structure:

  • How does the author build suspense and tension as the adventurers descend into the Deep Dark?

  • Discuss the pacing of the story. How does the gradual reveal of the Warden and the artifact affect the narrative?

  • Symbolism and Imagery:

  • What does the Warden symbolize within the context of the story?

  • How does the author use descriptive language to create a vivid sense of place in the Deep Dark?

  • Personal Reflection:

  • Which character did you find most relatable and why?

  • How did the story make you feel about the relationship between humanity and the unknown?

Historical Notes

Inspirations from Mythology and Folklore:

  • The concept of a guardian or warden of ancient places draws from myths about guardians of sacred sites or treasures.

  • The Deep Dark echoes the mythological underworlds, where adventurers must face trials to gain knowledge or power.

Historical References:

  • The miner’s character and his life in the depths reflect historical accounts of miners and their harsh working conditions.

  • The idea of an artifact granting mastery over elements ties into legends of powerful relics sought after by adventurers and scholars.

Further Reading

  1. Fantasy Novels:

Activities

Writing Prompts:

  • Write an epilogue from the perspective of one of the adventurers, detailing their life after the expedition.

  • Create a backstory for the Warden. How did it become the guardian of the Deep Dark?

Discussion Topics:

  • Compare and contrast the Deep Dark with other mythical or fictional underground realms.

  • Discuss the ethical implications of the adventurers' quest. Were they right to seek the artifact, or should some secrets remain buried?

Creative Projects:

  • Draw a map of the Deep Dark, including key locations such as the miner’s hut, the resting cavern, and the central chamber.

  • Compose a piece of music or a poem inspired by the themes of exploration and mystery in the story.